Please tell me how these polymorphs work. I'm balance with some life spells. If I polymorph into, say, a myth creature, would it behoove me to have a lot of myth spells. If I don't have any myth spells, what's the point in polymorphing? Do all of my balance spells become, say, myth spells while I'm a myth creature?
I have a lot more questions than answers to these things. I hate to spend a training point on something that'll prove to be fairly worthless.
Please tell me how these polymorphs work. I'm balance with some life spells. If I polymorph into, say, a myth creature, would it behoove me to have a lot of myth spells. If I don't have any myth spells, what's the point in polymorphing? Do all of my balance spells become, say, myth spells while I'm a myth creature?
I have a lot more questions than answers to these things. I hate to spend a training point on something that'll prove to be fairly worthless.
When you polymorph, you physically change your appearance and on the next turn you receive an entirely new deck of spells (of that polymorph). Your Balance spells are no longer accessible while you are in polymorph form, only spells related to your polymorph.
Also, depending on which polymorph you want you may have to spend more than one training point. They work like the sun spells, you have to go in order.
Thanks for replying, Kingurz. Since posting that, I did see the deck of a treant, which answered that question. I appreciate being told, too, about the order. That answered another question I had. A lot of the astral trainers have all of their spells greyed out except the first one even when they all cost the same and I have enough points.
There's such a dearth of information about this in the user's guide. I'm surprised they don't explain that better. I also didn't realize it would have behooved me to save up my training points earlier on. It's almost too late now even though I did get one in Celestia already.
The cat bandit works amazing wonders for my life wizard who does not yet have forest lord in wintertusk. Just morph, blade, and tempest and i kill monsters faster then i ever did with two centaurs. Also especially with vengeance he has such a high critical rating its awesome
The cat bandit works amazing wonders for my life wizard who does not yet have forest lord in wintertusk. Just morph, blade, and tempest and i kill monsters faster then i ever did with two centaurs. Also especially with vengeance he has such a high critical rating its awesome
anyways it will be creepy if you can pollymorth in to a giant foot or hand :)
Thanks for replying, Kingurz. Since posting that, I did see the deck of a treant, which answered that question. I appreciate being told, too, about the order. That answered another question I had. A lot of the astral trainers have all of their spells greyed out except the first one even when they all cost the same and I have enough points.
There's such a dearth of information about this in the user's guide. I'm surprised they don't explain that better. I also didn't realize it would have behooved me to save up my training points earlier on. It's almost too late now even though I did get one in Celestia already.
Well, there are, lets see 11 training points that you can get besides the ones you normally get from leveling (Zeke and that guy in CL commons give Training Points quests) If you haven't done them, or have only done some of them, then you can still get more training points and use them on Astral Spells.