Hello. I've noticed this too, though it seems to only be cosmetic, it still functions as 50% from what I can tell. But there are some other bugs. For one, enemies slain by sirens will only show their "damage taken" animation instead of their "death" animation. The damage will sometimes appear over their heads late, and/or be registered the following round (the latter seems to happen mostly for bosses, however). Also, in my experience, it only removed one blade as supposed to the two written on the card. Not sure which is in error though, lol. This is all I have noticed for now, I'll edit if there is anything else. I'll also be posting this in Halston's Lab tomorrow.
Cya in the Spiral
Paul Stormglade, Transcended Diviner
Go Sparks!
EDIT: The cause of the animation mix up is simple, the damage taken animation runs, but they don't have time to run their defeat animation. I discovered this when a Greyhorn Mercenary began his death animation as he faded away.
The storm spell is bugged I believe it doesnt do woot the card reads for me it gives a 1% rather than the -50% anyone else having issues with it?
Yeah i used that spell and it did that. I'm sure it is a glitch but i am not sure if it will stay or go. If you know why it happens, can you please fix it. Thanks!
You forgot to mention that the "reduce threat on all" portion of the speel is not triggering (I see no animation for it).
This may not be that important for most players, but I'd like to know that after I deal out some massive damage, the monsters hit someone else instead of all ganging up to take me out :)