Gardening is my #1 hobby in w101 (#2 being questing and #3 being crafting) and I would be 24/7 staring on the screen, gardening, if this idea would be implemented.
I would absolutely love being hable to make hybrid plants. This could work like the pet breeding system! You could buy a housing item (I say the gardening trainer in krokotopia could sell it) and that "plant breeder" could be placed like a crafting station. If you mix two plants, let's say a stinkweed and a dandelion, the caracteristics of both of them (reward level, difficulty level and reagents/treasure cards/pet snacks) could be included in the newborn plant.
Of course, The plant would be restricted to what it could drop. If plant number one could drop 3 different treasure cards and plant number two 5, then the new plant could drop 2 from plant number one and 2 from plant number two (the numbers could vary, since the main factor would be randomness, just like pet breeding). Same with the pet snacks and reagents and anything else
NOTE: When it comes to seed drops, the new plant could drop seeds EXACTLY like them, so you could have two hybrid stink-lions with the same stats.
NOTE FOR THE NOTE: the new plant could only drop a seed if one of the parent plants could drop a seed, if neither of them can do this, neither can the child plant.
Just a tiny idea! (yeah tiny...) Don't worry if you want to point out a flaw or add an idea to this, every opinion counts. Tootles!
Gardening is my #1 hobby in w101 (#2 being questing and #3 being crafting) and I would be 24/7 staring on the screen, gardening, if this idea would be implemented.
I would absolutely love being hable to make hybrid plants. This could work like the pet breeding system! You could buy a housing item (I say the gardening trainer in krokotopia could sell it) and that "plant breeder" could be placed like a crafting station. If you mix two plants, let's say a stinkweed and a dandelion, the caracteristics of both of them (reward level, difficulty level and reagents/treasure cards/pet snacks) could be included in the newborn plant.
Of course, The plant would be restricted to what it could drop. If plant number one could drop 3 different treasure cards and plant number two 5, then the new plant could drop 2 from plant number one and 2 from plant number two (the numbers could vary, since the main factor would be randomness, just like pet breeding). Same with the pet snacks and reagents and anything else
NOTE: When it comes to seed drops, the new plant could drop seeds EXACTLY like them, so you could have two hybrid stink-lions with the same stats.
NOTE FOR THE NOTE: the new plant could only drop a seed if one of the parent plants could drop a seed, if neither of them can do this, neither can the child plant.
Just a tiny idea! (yeah tiny...) Don't worry if you want to point out a flaw or add an idea to this, every opinion counts. Tootles!
Isaac GoldHeart lvl 50
If you mixed a Dandelion and a Stinkweed... would you end up with a plant that hates itself? But seriously, this idea has some merit but, like you said, I think it would have to be restricted much like the pet hybrid system... not every combo is going to create a hybrid but maybe they could leave it up to us to find out which ones do. The real problem I see is what could eventually happen to the "gene pool" of the plants. Much like with pets, after several generations of mixing, the drops could eventually end up completely different than the way they started. In situations where a hybrid is not created, you'd still have a "normal" seed with altered genes. If this seed then gets traded back and forth between shared banks and mixed with even more seeds the situation could get out of hand from a programming standpoint. Maybe a solution could be - you get a hybrid or you get nothing. This way there are no "corrupted" Dandelion or Stinkweed seeds to accidently mix with your other seeds.
If you mixed a Dandelion and a Stinkweed... would you end up with a plant that hates itself? But seriously, this idea has some merit but, like you said, I think it would have to be restricted much like the pet hybrid system... not every combo is going to create a hybrid but maybe they could leave it up to us to find out which ones do. The real problem I see is what could eventually happen to the "gene pool" of the plants. Much like with pets, after several generations of mixing, the drops could eventually end up completely different than the way they started. In situations where a hybrid is not created, you'd still have a "normal" seed with altered genes. If this seed then gets traded back and forth between shared banks and mixed with even more seeds the situation could get out of hand from a programming standpoint. Maybe a solution could be - you get a hybrid or you get nothing. This way there are no "corrupted" Dandelion or Stinkweed seeds to accidently mix with your other seeds.
2 things:
I completely overlooked the gene pool issue. In that case you are right about that so the "Get a hybrid or get nothing" rule is very very VERY important if this idea would ever be taking in to consideration.
I used the Dandelion and Stinkweed as examples but that does lead us to a very good point. If this would ever be implemented then plants that hate eachother could not breed.
Thank you for your comment! I never really saw this from a programmer's view.
hello! Just like you, gardening is my number one hobby, and I really like the idea of hybrid plants. However I do think instead of a "crafting station" two plants should just be grown next to one another, like cross pollinating. and for the plants themselves I think to stop the gene pools from getting out of hand, they should just be new versions of existing plants, similar to the evil snow pea and the evil magma pea, or the ninja figs and the deadly ninja figs. Example: fickle pickle, cross pollinated with a key lime, would produce a sour fickle pickle seed.
What if you mixed a desparagus with baby carrots? Would the plant grow faster? Would the needs and pests be reduced? I would like to see (result of idea)
Bawling Broccoli Likes Other Bawling Broccoli Needs Water Magic Difficulty Reward